You can’t regain lost temporary Hit Points through healing, but you can gain more via other abilities. You can’t harm undead with this healing. The item bonus granted to heal spells is +2. 563 1.1 Price 4 gp The potion restores 1d8 Hit Points.
A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker’s wounds heal rapidly. If the target is a willing living creature, you restore 1d8 Hit Points. Your maximum Hit Points include the Hit Points you gain at 1st level from your ancestry and class, those you gain at higher levels from your class, and any you gain from other sources (like the Some spells, items, and other effects, as well as simply resting, can heal living or undead creatures. [three-actions] (material, somatic, verbal) You disperse Positive energy in a 30-foot emanation. The item then takes any damage left over.

These abilities have the death trait and usually involve negative energy, the antithesis of life. [two-actions] (verbal, somatic) The spell has a range of 30 feet. If the target is undead, you deal that amount of Positive damage to it, and it gets a basic [one-action] (somatic) The spell has a range of touch. If your maximum dying value is ever reduced to 0, you instantly die.

This is called a recovery check.

612 1.1 Price 700 gp Bulk L The gloves provide a +2 bonus and restore 4d6+15 Hit Points. If you’re Healing a living creature, increase the Hit Points restored by 8. If you gain temporary Hit Points when you already have some, choose whether to keep the amount you already have and their corresponding duration or to gain the new temporary Hit Points and their duration.Items have Hit Points like creatures, but the rules for damaging them are different (page 272).

If you’re Healing a living creature, increase the Hit Points restored by 8. Your positive energy is even more vibrant and restorative. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. When you cast heal, you roll d10s instead of d8s.

121 1.1 Prerequisites healing font.

595 1.1 Anytime you lose the dying condition, you gain the wounded 1 condition, or increase your wounded value by 1 if you already have that condition.You’re sleeping, or you’ve been knocked out. Site Owner: Rose Winds LLC …

At the GM’s discretion, villains, powerful monsters, special NPCs, and enemies with special abilities that are likely to bring them back to the fight (like ferocity, regeneration, or healing magic) can use these rules as well.As a player character, when you are reduced to 0 Hit Points, you’re knocked out with the following effects:If you take damage while you already have the dying condition, increase your dying condition value by 1, or by 2 if the damage came from an attacker’s critical hit or your own critical failure. When undead and construct creatures reach 0 Hit Points, they are destroyed.Player characters, their companions, and other significant characters and creatures don’t automatically die when they reach 0 Hit Points. If you receive healing during this time, you lose the unconscious condition and can act normally on your next turn.If you’re unconscious and have more than 1 Hit Point (typically because you are asleep or unconscious due to an effect), you wake up in one of the following ways.
Creatures cannot be reduced to fewer than 0 Hit Points. (material, somatic, verbal) You disperse positive energy in a 30-foot emanation. The maximum dying value at which you die is reduced by your doomed value.

If you have the wounded condition, remember to add the value of your wounded condition to your dying value.When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This targets all living and undead creatures in the burst. Anytime you lose the dying condition, you become wounded 1 if you didn’t already have the wounded condition.

Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures.

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